Bright Eyes Club Creative Thinking Adventures

Multiple series of games in the form of coloring books that encourage creativity and creative problem solving.

Bright Eyes Club Creative Thinking Adventures is a series of creative play coloring books for children and adults of all ages, designed to stimulate creative thought & imagination.

These books are actually games that encourage children to have fun with their imagination.



Creative Thinking Adventures is also a platform by which an adult (parent, grandparent, teacher, or family friend) can spend quality time playing and talking with a child or group of children. It is a pretend adventure that you experience together, enjoying each other's imagination.

It is also a creative play adventure that a child can experience alone, or with other children, for no adult interaction is required.

There are numerous books about children and creative thinking.

A few excellent choices:


If you only have time to read one - read this book.
Dr. Amabile presents thirteen years of creativity research, including research on how a young person's childhood environment nurtures creativity.

She writes about the importance of observing children to discover areas where their skills and interests overlap - the importance of intrinsic motivation to creativity -
and how both parents and teachers directly influence a child's creativity.

She also makes the point that, in playing with children, it is important to avoid over controlling.

Edward De Bono has written so many books on the subject of creativity and the problem solving process, at many libraries, you can find more books by him on the subject than any other author.

This book presents a study of the creative thinking ability of children - more specifically, understanding children's abilities to solve problems, and realizing that thinking can be a learnable skill.

This book is about the positive effects of nurturing a child's imagination.

This guide to understanding adolescent reasoning was written by two pioneers in cognitive capacities. The book documents their studies of the development of intelligence in children.



Bright Eyes Club Creative Thinking Adventures

are multiple series of creative play games/coloring books that stimulate creative thinking.

Each series consists of three games - each on a different subject.
Within "Series One":
1. Mother Nature
2. Exploration & Travel
3. Nursery Rhymes & Special Days


The Silly Goose Club Creative Thinking Adventures - Coloring Book One

Series One will be available in a few months.
Please check back soon for more details.


Creative Thinking Adventures graphic

A little bit about the creator of
Bright Eyes Club Creative Thinking Adventures:

Until my experiences as a design student in college, my schooling was based on memorization. Although I had good grades, I never felt creative or inspired. Year after year, I took test after test on how well I could memorize material in books.

I started college as an interior design major and during the first two years of the program was given projects in numerous fields of design. With each of these projects, students learned and applied the problem solving process of defining a problem or objective, researching, generating ideas (brainstorming), selecting and refining ideas, followed by implementing and evaluating solutions.

I still have my first books on the subject of creative thinking and the problem solving process. From them, and many others, I learned how to brainstorm, to think visually, and to communicate ideas.

My first product design assignment was in my second year of college. That project was the beginning of my mind discovering its true creative self. Our professor announced that we were going to design a widget (something used to perform a function, like combing your hair, brushing your teeth, shinning your shoes, etc). The class generated a laundry list of widgets, writing each on a separate piece of paper. Then, each student drew two pieces of paper from a pile - and whatever two functions were drawn, each student was to design one widget to perform both functions. I drew, "something to wear on your arm" and "something used to feed a small animal".

The new surge of mental energy I experienced from this project was so exciting that I decided to change my major and become a product designer. I completed my Bachelor's degree in art, to later earned my Master's degree in product design.

During my graduate studies I fine-tuned my problem solving process (along with learning ergonomics, manufacturing parameters, color theory, design principles, and much more). By repeatedly applying the problem solving process I learned during my first years of college, my creative ability became stronger, as did my passion for design and the design process.

The objective of this series (and the numerous series to follow) is to encourage children to have fun with their creative ability - thinking freely and enjoying a creative thought process - and at the same time, learning basic problem solving skills they can apply throughout their lives.

Bottom line, these series of game books are designed to stimulate creativity and encourage a thinking process that strengthens anyone's ability to creatively solve problems.


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